Site under construction This site is a work in progress: some sections are still being added.

Games Developer & 3D Artist — York, England

Toby Hall. Games & 3D.

First year student at York St John University studying Computer Science with Game Development. I make games, build 3D models, and enjoy figuring out how things work.

Currently working with Gaussian splatting, 3D scanning, and Unreal Engine 5.

LATEST

/Updates

Blog posts, progress notes, and things I've been up to

Project
Jul 2026

New Website

Designed and built this portfolio from scratch. I'm happy to host my new website. It showcases my games development work, 3D modelling, and Gaussian scanning projects.

WHAT I MAKE

/Projects

Four disciplines. Open any one for the full breakdown, or see everything at once on the projects page.

01
Games Development hero
Games Development portrait
Games Development frame
Games Development frame
Unity · Unreal Engine 5 · C#

Games Development

Game projects across college and university: a solo sci-fi exploration game, an ancient Greece educational series, a side-scrolling adventure, and commission work for AI research.

5 projects · 28 images
View Games Development
02
3D Modelling hero
3D Modelling detail
3D Modelling detail
3D Modelling detail
Blender · Substance Painter · PBR

3D Modelling

Modelling and texturing work: historical reconstruction of the Acropolis, vehicles, environment assets, weapons, props, and stylised characters.

9 projects · 32 images
View 3D Modelling
03
Gaussian splat of a stone gargoyle — reconstruction beside the real capture
Splats · Photogrammetry · Scanning

Gaussian Splatting

Real-world scenes captured and reconstructed as Gaussian splats, presented as live scans you can orbit directly in the browser.

Live interactive scans
View Gaussian Splatting
04
Product Visualisation preview 1
Product Visualisation preview 2
Product Visualisation preview 3
Product Visualisation preview 4
Rendering · Lighting · Presentation

Product Visualisation

Product renders across three projects: the Recaro Spectrum seat, a surgical forceps instrument, and the IAP concept. Modelled, lit, and rendered for presentation.

3 projects · 11 renders
View Product Visualisation